Experience Design & Technology Awards Archives - Page 18 of 48 - Event Marketer

January 5, 2021

Microsoft’s DialStyle Web Experience Turns Consumers into Fashion Designers

“Make Believe Happen” leveraged NFL players’ interests in music, fashion and art to show how dreams can become reality. One of the components was a clothing design contest that used a web-based experience called DialStyle. Consumers could enter any word or phrase; a Microsoft algorithm found the top image result online and converted it into...

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January 5, 2021

SK-II Targets Affluent Women with an Augmented Reality-Powered Pop-up

Aiming to reconnect with younger, affluent and digitally savvy Japanese women, the Japanese premium skincare brand invited consumers to a Tokyo pop-up shop called SK-II Wonderland. The space was part interactive art exhibition, part virtual scavenger hunt and part all-immersive experience. Upon entering, attendees received a mobile device preloaded with an AR app. Using location-dependent...

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January 5, 2021

Charity: Water Transports its Donors to Ethiopia with a 360-Degree Film

From an activation in San Francisco’s Mission District, Charity: Water transported donors to an Ethiopian village, where they could virtually experience the importance of access to clean water. The organization commissioned a 360-degree film to show the story of an Ethiopian woman’s daily journey for clean water and showed it off on a 40,000-pound HALO...

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January 5, 2021

True Fit Invites Retail Executives to Take a Shareable Strut Down the Runway

True Fit, which provides “fit” technology to fashion retailers, wanted to engage execs at the National Retailer Federation expo. Its expo booth featured a catwalk and a 15-foot video tower wrapped with 1,500 pounds of LED tiles; guests were invited to walk the runway while 12 mounted DSLR cameras took photos that turned into animated...

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January 5, 2021

Comcast Targets Dog Owners with a Bark-Activated Vending Machine

You might think Comcast would prefer its consumers to stay on their couches watching TV. But its campaign around the “The Secret Life of Pets 2” revolved around getting people into movie theaters. An in-home component was built around Comcast’s voice-activated remote controls, which let viewers speak the name of a program or channel to...

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