Drive consumers to purchase Archives - Page 47 of 130 - Event Marketer

December 28, 2015

Huggies Promotes Diapers at Playground Experience

To promote its Little Movers Diapers in the Canadian market, Huggies had one burning question for consumers: “Have we made babies too fast?” Besides that tagline–a play on the name of its new product, which is designed to help babies move and scoot around more freely than ever–Huggies also wanted to stimulate sales at partner...

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December 28, 2015

Events Turn Walmart Supercenters into Wellness Destinations

To turn Walmart’s Supercenter stores into a destination for health and wellness products and information, the retailer executed weekly promotions in 1,000 Supercenters. The in-store, three-day events focused on seven common conditions: Diabetes, Heart Health, Healthy Breathing, Pain and Mobility, Women’s Health, Cold and Flu, and Gastrointestinal, and presented unique drug and nutritional product pairings...

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December 28, 2015

Electronic Arts Visits Malls to Connect with Families

For EA’s Xmas Experience Tour, the name of the game was sales. The strategy: a killer combination of multiple data collection points, instant purchase incentives, clever trial-to-conversion tactics and hands-on gaming experiences. In its sixth year, the tour sought to entice serious gamers (16- to 30-year-old males), as well as families and casual gamers. The...

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December 28, 2015

Youngsters Connect with Hasbro at Nerf League Games

Even in the best of economic times, marketers struggle with whether or not to bear the full cost and responsibilities of a proprietary property. So when Nerf decided to launch its Nerf Dart Tag competition in 2009, the thought was, “Have these guys been hit too many times in the head with their spongy balls?”...

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December 28, 2015

Statoil Adds Augmented Reality to its Annual Event

Yes, it’s a top buzzword already.  No, you don’t really understand it. To the uninitiated, the very term “Augmented Reality” may seem a little Star Trekky, but it’s not that far out there. Through AR, developers superimpose computer-generated images over a real-world environment in real time. The first-down line superimposed over the field on football...

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