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Best 100% Virtual Event/Expo

Friday, July 9, 2010

Ex Award Winner

Program Name: Global Sales Experience (GSX)
Client: Cisco
Agency: George P. Johnson


Overview

Cisco’s 2009 global sales event was a virtual conference called the Global Sales Experience, or GSX. The innovative use of gaming as part of the design strategy deployed throughout the event, however, might cause some to call it the Gaming Sales Experience.

While virtual events are nothing new for tech-driven Cisco, the challenge of addressing an audience of 19,000 sales people across 24 time zones and 89 countries presented a never-done-before technical challenge, the success of which hinged on a successful user experience. That meant creating beautiful environmental design, a compelling user interface and a rich interactive storyline in a virtual b-to-b space—a platform infamous for being colorless, complicated and business formal. One of the biggest concerns was how to keep busy executives plugged into a virtual environment and at their computers for a week while also receiving product education and participating with teams across the globe in authoring a shared community experience.

Over the course of four days, a full 88 hours of content was delivered online including expert sessions, product and service information and networking opportunities. The gaming concept, however, which was totally new to the virtual design space, was key to keeping attendees engaged throughout the conference. Three mini games were developed to help attendees win points (by taking product quizzes and other activities) that were tracked on a public leader board. The points could be redeemed for prizes. The GSX leader board interactive display quickly became one of the most visited components of the site.

The highlight of the gaming activities and perhaps the most talked about aspect of the event overall was the alternate reality game called “The Threshold.” Launched four weeks prior to the GSX’s start date and designed to play like a crime drama, the premise of the game was a sci-fi themed thriller mystery in which attendees investigated the kidnapping of a fictional character and attempted to recover her invention, a high-tech type of eyewear. The Threshold’s episodes were driven by film footage of actors in action sequences, audio dialog, richly rendered art and false microsites, every aspect of which led attendees on team searches across the web to assemble clues and solve the mystery.

GSX was a worldwide conference unlike any other. In addition to a 90 percent reduction in costs, GSX accomplished the following: 93 percent of registrants attended the conference; 450,000 hours were spent in the environment, 13,000-plus participated in The Threshold alternate reality game and 10,000-plus played mini games. Come to think of it, maybe GSX stands for Gigantically Smart Ex award.

Gold Winner

Program Name: The BI Collaboratory
Client: Boehringer Ingelheim
Agency: C2 Creative


Overview

To encourage innovative thinking and ideas among its employees around real-world Boehringer Ingelheim issues, the brand launched the “BI Collaboratory,” a month-long online competition using a custom social networking platform designed to generate employee interaction. Inside the virtual space, teams worked together to develop and present a proposal for an innovative solution for the brand.

First, management identified topics relevant to BI’s organization and business and then challenged teams to each develop a project that would deliver an innovative solution for that topic. Employee votes on the presentations determined the best one. Each employee created a personal profile page and avatar, then worked to gather points and joined a team through a variety of activities. Each cross-functional team worked together in its own password-protected team site to develop a concept that would bring value to BI, its customers and their patients in forward-thinking ways. Teams then created a presentation of their projects and posted them for voting. The winners received company-wide recognition, prizes and some of the projects are now being explored by management for further development.

Silver Winner

Program Name: CitrixLive!
Client: Citrix
Agency: Carlson Marketing


Overview

To launch the latest XenDesktop release to a worldwide audience, including customers and partners, and in order to reach the broadest audience possible with simultaneous impact and cost efficiency, Citrix looked to a virtual environment, or two. It produced two virtual events spaced one week apart to deliver targeted information to two distinct audiences: Citrix partners and customers. Each event was broadcast across 17 time zones in 108 countries, delivered 15 hours of live event time and included an on-demand period for those who could not attend the day of the event. The virtual conference format included pre-recorded video and simu-live sessions with embedded video, PowerPoint presentations, live Q&A with industry and product experts from Europe and the Americas, moderated chats supporting six languages, blogs and forums. By the end of the program, more than 1,300 attendees had viewed on-demand content and spent an average of 77 minutes engaging inside the virtual environment.
 

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